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Overloads
DiffUtils::LoadPackageForDiff(TSharedPtr< ISourceControlRevision >)
Name
DiffUtils::LoadPackageForDiff
Type
function
Header File
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
Include Path
#include "DiffUtils.h"
Source
/Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp
namespace DiffUtils
{
UPackage * DiffUtils::LoadPackageForDiff
(
TSharedPtr < ISourceControlRevision > Revision
)
}
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DiffUtils::LoadPackageForDiff(const FPackagePath &, const FPackagePath &)
Name
DiffUtils::LoadPackageForDiff
Type
function
Header File
/Engine/Source/Editor/UnrealEd/Public/DiffUtils.h
Include Path
#include "DiffUtils.h"
Source
/Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp
namespace DiffUtils
{
UPackage * DiffUtils::LoadPackageForDiff
(
const FPackagePath & InTempPackagePath,
const FPackagePath & InOriginalPackagePath
)
}
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Parameters
Name
Remarks
InTempPackagePath
filepath of the temporary uasset version (likely in /Saved/Temp/SourceControl)
InOriginalPackagePath
filepath of the original uasset in the content directory. Strictly speaking most assets don't need this parameter set but it's needed to instantiate OFPA Actors properly.