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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/DiffUtils__Identical
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include | #include "DiffUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp |
namespace DiffUtils
{
bool DiffUtils::Identical
(
const FResolvedProperty & AProp,
const FResolvedProperty & BProp,
const UObject * OwningOuterA,
const UObject * OwningOuterB,
const FPropertySoftPath & RootPath,
TArray < FPropertySoftPath > & DifferingProperties
)
}