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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/DiffUtils__Identical
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include | #include "DiffUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp |
namespace DiffUtils
{
bool DiffUtils&58;&58;Identical
&40;
const FResolvedProperty & AProp,
const FResolvedProperty & BProp,
const UObject &42; OwningOuterA,
const UObject &42; OwningOuterB
&41;
}
Remarks
DiffUtils now requires root objects so that object topology can be meaningfully compared. DiffUtils::Identical works similar to FProperty::Identical except when a UObject is found, that is in OwningOuter*, it's compared by topology instead. This allows sub-objects to diff correctly.