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References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/DiffUtils.h |
| Include | #include "DiffUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/DiffUtils.cpp |
namespace DiffUtils
{
TArray< FPropertySoftPath > DiffUtils&58;&58;GetVisiblePropertiesInOrderDeclared
&40;
const UStruct &42; ForStruct,
const FPropertySoftPath & Scope
&41;
}