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Unreal Engine C++ API Reference > Editor > UnrealEd > Dialogs > FReferenceGraphNode
Syntax
bool bVisited
Remarks
If the node has been visited while populating the reference tree. This prevents circular references.
If the node has been visited while populating the reference tree.
Unreal Engine C++ API Reference > Editor > UnrealEd > Dialogs > FReferenceGraphNode
bool bVisited
If the node has been visited while populating the reference tree. This prevents circular references.
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