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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/CookOnTheSide > API/Editor/UnrealEd/CookOnTheSide/UCookOnTheFlyServer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include | #include "CookOnTheSide/CookOnTheFlyServer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
bool IsRealtimeMode&40;&41; const
Remarks
Is the local CookOnTheFlyServer initialized to run in real time mode (respects the timeslice), (e.g. in Editor)?