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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/CookOnTheSide > API/Editor/UnrealEd/CookOnTheSide/UCookOnTheFlyServer
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookOnTheFlyServer.h |
| Include | #include "CookOnTheSide/CookOnTheFlyServer.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/CookOnTheFlyServer.cpp |
void GetShaderLibraryPaths
&40;
const ITargetPlatform &42; TargetPlatform,
FString & OutShaderCodeDir,
FString & OutMetaDataPath,
bool bUseProjectDirForDLC
&41;
Remarks
Calculate the ShaderLibrary codedir and metadatadir