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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UResavePackagesCommandlet > API/Editor/UnrealEd/Commandlets/UResavePackagesCommandlet/PerformAdditiona-
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ResavePackagesCommandlet.h |
Include | #include "Commandlets/ResavePackagesCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/ContentCommandlets.cpp |
virtual void PerformAdditionalOperations
&40;
class UObject &42; Object,
bool & bSavePackage
&41;
Remarks
Allows the commandlet to perform any additional operations on the object before it is resaved.
Parameters
Name | Description |
---|---|
Object | the object in the current package that is currently being processed |
bSavePackage | [in] indicates whether the package is currently going to be saved [out] set to true to resave the package |