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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UListMaterialsUsedWithMeshEmitte-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h |
| Include | #include "Commandlets/ListMaterialsUsedWithMeshEmittersCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/ContentCommandlets.cpp |
void ProcessParticleSystem
&40;
UParticleSystem &42; ParticleSystem,
TArray< FString > & OutMaterials
&41;
Remarks
Process the given particle system. For mesh emitters, output material paths that don't have bUsedWithParticleSprites flagged.