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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UInternationalizationConditioningCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h |
Include | #include "Commandlets/InternationalizationConditioningCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/InternationalizationConditioningCommandlet.cpp |
void ReadLocFiles
&40;
const TArray< FString > & NativeFilenames,
const TArray< FString > & ForeignFilenames
&41;
Remarks
Initializes the LocPairs arrays using the list of filenames provided.