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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UInternationalizationConditionin- > API/Editor/UnrealEd/Commandlets/UInternationalizationConditionin-/FLocalizationFil-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationConditioningCommandlet.h |
| Include | #include "Commandlets/InternationalizationConditioningCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/InternationalizationConditioningCommandlet.cpp |
void GetTranslatedProperties
&40;
TArray< FLocalizationFileEntry > & OutProperties
&41; const
Remarks
Appends all the entries that have non-empty translated text to the passed in array. Note this will not get entries where the primary language text is the same as the translated text, use GetIdenticalProperties() instead.