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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UGenerateTextLocalizationReportCommandlet
- UGatherTextCommandletBase::ShouldRunInPreview()
- UGenerateTextLocalizationReportCommandlet::ShouldRunInPreview()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationReportCommandlet.h |
Include | #include "Commandlets/GenerateTextLocalizationReportCommandlet.h" |
virtual bool ShouldRunInPreview
&40;
const TArray< FString > & Switches,
const TMap< FString, FString > & ParamVals
&41; const
Remarks
Returns true if this commandlet should run during a preview run. Override in child classes to conditionally skip a commandlet from being run. Most commandlets that require source control, write to files etc should be skipped for preview runs