Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCommandlet
- UGenerateAssetManifestCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateAssetManifestCommandlet.h |
Include | #include "Commandlets/GenerateAssetManifestCommandlet.h" |
Syntax
class UGenerateAssetManifestCommandlet : public UCommandlet
Remarks
Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)
Constructors
Type | Name | Description | |
---|---|---|---|
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UGenerateAssetManifestCommandlet
(
const FObjectInitializer& ObjectInitializer |