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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCommandlet
- UGatherTextCommandletBase
- UGatherTextFromAssetsCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h |
Include | #include "Commandlets/GatherTextFromAssetsCommandlet.h" |
Syntax
class UGatherTextFromAssetsCommandlet : public UGatherTextCommandletBase
Remarks
UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets.
Constructors
Type | Name | Description | |
---|---|---|---|
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UGatherTextFromAssetsCommandlet
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
UObject* InThis, |
|
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void | ||
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bool | ConfigureFromScript
(
const FString& GatherTextConfigPath, |
|
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bool | ||
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bool | HasExceededMemoryLimit
(
const bool bLog |
|
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void | ProcessGatherableTextDataArray
(
const TArray< FGatherableTextData >& GatherableTextDataArray |
|
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void | PurgeGarbage
(
const bool bPurgeReferencedPackages |
Overridden from UGatherTextCommandletBase
Type | Name | Description | |
---|---|---|---|
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bool | Returns true if this commandlet should run during a preview run. |
Overridden from UCommandlet
Enums
Type | Name | Description | |
---|---|---|---|
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EPackageLocCacheState | Localization cache states of a package |
Constants
Name | Description |
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UsageText |