Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UGatherTextCommandletBase
- UObject::BeginDestroy()
- UGatherTextCommandletBase::BeginDestroy()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandletBase.h |
| Include | #include "Commandlets/GatherTextCommandletBase.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextCommandletBase.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.