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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCommandlet
- UResavePackagesCommandlet
- UFixupNeedsLoadForEditorGameCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h |
Include | #include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h" |
Syntax
class UFixupNeedsLoadForEditorGameCommandlet : public UResavePackagesCommandlet
Overridden from UResavePackagesCommandlet
Type | Name | Description | |
---|---|---|---|
int32 | InitializeResaveParameters
(
const TArray< FString >& Tokens, |
Evaluates the command-line to determine which maps to check. | |
void | PerformPreloadOperations
(
FLinkerLoad* PackageLinker, |
Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded. |