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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCommandlet
- UConvertLevelsToExternalActorsCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/ConvertLevelsToExternalActorsCommandlet.h |
Include | #include "Commandlets/ConvertLevelsToExternalActorsCommandlet.h" |
Syntax
class UConvertLevelsToExternalActorsCommandlet : public UCommandlet
Variables
Type | Name | Description | |
---|---|---|---|
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ISourceControlProvider * | SourceControlProvider |
Constructors
Type | Name | Description | |
---|---|---|---|
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UConvertLevelsToExternalActorsCommandlet
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | AddPackageToSourceControl
(
UPackage* Package |
|
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bool | CheckExternalActors
(
const FString& Level, |
|
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bool | CheckoutPackage
(
UPackage* Package |
|
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bool | DeleteFile
(
const FString& Filename |
|
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ISourceControlProvider & | ||
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void | GetSubLevelsToConvert
(
ULevel* MainLevel, |
|
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ULevel * | ||
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bool | SavePackage
(
UPackage* Package |
|
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bool |