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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UCompileAllBlueprintsCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
| Include | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual void ParseIgnoreFolders
(
const FString & FullIgnoreFolderString
)
Remarks
Handles parsing out a string of ignore folders and puts it into the IgnoreFolders member variable @Param FullIgnoreFolderString the string passedi n from the commandline to parse out individual folder names from