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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UCompileAllBlueprintsCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
Include | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual void ParseIgnoreFolders
&40;
const FString & FullIgnoreFolderString
&41;
Remarks
Handles parsing out a string of ignore folders and puts it into the IgnoreFolders member variable FullIgnoreFolderString the string passedi n from the commandline to parse out individual folder names from