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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UCompileAllBlueprintsCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
| Include | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual void ParseAllowList
&40;
const FString & ListFilePath
&41;
Remarks
Handles parsing out all the different files to allow from a file. These files will not be built. ListFilePath the filepath to parse an allow list from