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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > UCompileAllBlueprintsCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/CompileAllBlueprintsCommandlet.h |
Include | #include "Commandlets/CompileAllBlueprintsCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/CompileAllBlueprintsCommandlet.cpp |
virtual void BuildBlueprintAssetList&40;&41;
Remarks
Stores FAssetData for every BlueprintAsset inside of the BlueprintAssetList member variable