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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/UAssetRegUtilCommandlet
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h |
Include | #include "Commandlets/AssetRegUtilCommandlet.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegUtilCommandlet.cpp |
void RecursivelyGrabDependencies
&40;
TArray< FSortableDependencyEntry > & OutSortableDependencies,
const int32 & DepSet,
int32 & DepOrder,
int32 DepHierarchy,
TSet< FName > & ProcessedFiles,
const TSet< FName > & OriginalSet,
const FName & FilePath,
const FName & PackageFName,
const TArray< FTopLevelAssetPath > & FilterByClass
&41;