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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/IAssetRegistryReporter
- IAssetRegistryReporter::UpdateAssetRegistryData()
- FAssetRegistryReporterLocal::UpdateAssetRegistryData()
- FAssetRegistryReporterRemote::UpdateAssetRegistryData()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
void UpdateAssetRegistryData
(
FName PackageName,
const UPackage * Package,
UE::Cook::ECookResult CookResult,
FSavePackageResultStruct * SavePackageResult,
TOptional < TArray < FAssetData > > && AssetDatasFromSave,
TOptional < FAssetPackageData > && OverrideAssetPackageData,
TOptional < TArray < FAssetDependency > > && OverridePackageDependencies,
UCookOnTheFlyServer & COTFS
)