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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator/UpdateAssetRegistryData
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
void UpdateAssetRegistryData
&40;
FName PackageName,
const UPackage &42; Package,
UE::Cook::ECookResult CookResult,
FSavePackageResultStruct &42; SavePackageResult,
FCookTagList && InArchiveCookTagList,
bool bIncludeOnlyDiskAssets,
TOptional< FAssetPackageData > && OverrideAssetPackageData,
TOptional< TArray< FAssetDependency >> && OverridePackageDependencies
&41;
Remarks
Attempts to update the metadata for a package in an asset registry generator. This is only called for CookByTheBook.
Parameters
| Name | Description |
|---|---|
| Package | The package to update info on |
| SavePackageResult | The metadata to associate with the given package name |
| bIncludeOnlyDiskAssets | Include only disk assets or else also enumerate memory assets |