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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
bool SaveManifests
&40;
FSandboxPlatformFile & InSandboxFile,
int64 InOverrideChunkSize,
const TCHAR &42; InManifestSubDir
&41;
Remarks
Saves all generated manifests for each target platform.
Parameters
| Name | Description |
|---|---|
| InSandboxFile | the InSandboxFile used during cook |
| InOverrideChunkSize | the ChunkSize used during chunk division. If greater than 0, this overrides the default chunksize derived from the platform. |
| InManifestSubDir | If non-null, the manifests are written into this subpath of the usual location. |