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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
bool SaveAssetRegistry
&40;
const FString & SandboxPath,
bool bSerializeDevelopmentAssetRegistry,
bool bForceNoFilterAssets,
uint64 & OutDevelopmentAssetRegistryHash
&41;
Remarks
Saves generated asset registry data for each platform.