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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
void PreSave
(
const TSet < FName > & InCookedPackages
)
Remarks
PreSave Notify generator that we are about to save the registry and chunk manifests