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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > FAssetRegistryGenerator
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
Include | #include "Commandlets/AssetRegistryGenerator.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
void Initialize
&40;
const TArray< FName > & StartupPackages,
bool bInitializeFromExisting
&41;
Remarks
Initializes manifest generator - creates manifest lists, hooks up delegates.