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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
Syntax
enum EDifference
&123;
IdenticalCooked,
ModifiedCooked,
RemovedCooked,
IdenticalUncooked,
ModifiedUncooked,
RemovedUncooked,
IdenticalNeverCookPlaceholder,
ModifiedNeverCookPlaceholder,
RemovedNeverCookPlaceholder,
IdenticalScript,
ModifiedScript,
RemovedScript,
&125;
Values
| Name | Description |
|---|---|
| IdenticalCooked | Cooked packages have files that can be loaded at runtime. |
| ModifiedCooked | |
| RemovedCooked | |
| IdenticalUncooked | Uncooked packages either were skipped by the platform (including editor-only packages) or had an error during Save. |
| ModifiedUncooked | |
| RemovedUncooked | |
| IdenticalNeverCookPlaceholder | NeverCookPlaceholders are packages that were marked NeverCook, so we did not attempt to save them, but they were also marked as necessary for dependency testing, so we included them in the AssetRegistry |
| ModifiedNeverCookPlaceholder | |
| RemovedNeverCookPlaceholder | |
| IdenticalScript | Scripts have entries in the AssetRegistry for dependency testing, but are embedded in the binary and do not have their own files |
| ModifiedScript | |
| RemovedScript |