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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets > API/Editor/UnrealEd/Commandlets/FAssetRegistryGenerator
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include | #include "Commandlets/AssetRegistryGenerator.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
void ComputePackageDifferences
&40;
const FComputeDifferenceOptions & Options,
const FAssetRegistryState & PreviousState,
FAssetRegistryDifference & OutDifference
&41;
Remarks
Computes differences between the current asset registry state and the provided previous state.
Parameters
| Name | Description |
|---|---|
| Options | options to use when computing the differences |
| PreviousAssetPackageDataMap | previously cooked asset package data |
| OutDifference | the differences between the current and the previous state |