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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > FAnalyzeReferencedContentStat > FTextureToParticleSystemStats
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include | #include "Commandlets/AnalyzeReferencedContentStat.h" |
void AddParticleSystem
&40;
UParticleSystem &42; InParticleSystem
&41;