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Unreal Engine C++ API Reference > Editor > UnrealEd > Commandlets > FAnalyzeReferencedContentStat
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AnalyzeReferencedContentStat.h |
Include | #include "Commandlets/AnalyzeReferencedContentStat.h" |
Syntax
enum EIgnoreObjectFlags
&123;
IGNORE_StaticMesh = 0x00000001,
IGNORE_StaticMeshComponent = 0x00000002,
IGNORE_StaticMeshActor = 0x00000004,
IGNORE_Texture = 0x00000008,
IGNORE_Particle = 0x00000020,
IGNORE_Anim = 0x00000040,
IGNORE_LightingOptimization = 0x00000080,
IGNORE_SoundCue = 0x00000100,
IGNORE_Brush = 0x00000200,
IGNORE_Level = 0x00000400,
IGNORE_SkeletalMesh = 0x00000800,
IGNORE_SkeletalMeshComponent = 0x00001000,
IGNORE_Primitive = 0x00002000,
IGNORE_SoundWave = 0x00004000,
&125;
Values
Name | Description |
---|---|
IGNORE_StaticMesh | |
IGNORE_StaticMeshComponent | |
IGNORE_StaticMeshActor | |
IGNORE_Texture | |
IGNORE_Particle | |
IGNORE_Anim | |
IGNORE_LightingOptimization | |
IGNORE_SoundCue | |
IGNORE_Brush | |
IGNORE_Level | |
IGNORE_SkeletalMesh | |
IGNORE_SkeletalMeshComponent | |
IGNORE_Primitive | |
IGNORE_SoundWave |
Remarks
As well as the optional command line.