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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Builders
Inheritance Hierarchy
- UBrushBuilder
- UEditorBrushBuilder
- UConeBuilder
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Builders/ConeBuilder.h |
| Include | #include "Builders/ConeBuilder.h" |
Syntax
UCLASS (MinimalAPI, AutoExpandCategories=BrushSettings, EditInlineNew, Meta=(DisplayName="Cone"))
class UConeBuilder : public UEditorBrushBuilder
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | AlignToSide | Whether to align the brush to a face | |
| float | CapZ | Distance from base to the tip of inner cone (when hollow) | |
| FName | GroupName | ||
| uint32: 1 | Hollow | Whether this is a hollow or solid cone | |
| float | InnerRadius | Radius of inner cone (when hollow) | |
| float | OuterRadius | Radius of cone | |
| int32 | Sides | How many sides this cone should have | |
| float | Z | Distance from base to tip of cone |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UConeBuilder
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |
Overridden from UEditorBrushBuilder
| Type | Name | Description | |
|---|---|---|---|
| bool | Build
(
UWorld* InWorld, |
||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |