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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Bookmarks
References
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| Module |
UnrealEd |
| Header |
/Engine/Source/Editor/UnrealEd/Public/Bookmarks/BookmarkScoped.h |
| Include |
#include "Bookmarks/BookmarkScoped.h" |
Syntax
class FBookmarkScoped
Provides a way to temporarily bookmark and restore all viewports This allows camera locations and rotations to be preserved across a map reload
Constructors
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Type |
Name |
Description |
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Constructor; bookmark all viewports |
Destructors
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Type |
Name |
Description |
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Destructor; restore all viewports |