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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/AutoReimport
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAutoReimportManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AutoReimportManager.h |
| Include | #include "AutoReimport/AutoReimportManager.h" |
Syntax
class UAutoReimportManager : public UObject
Remarks
Deals with auto reimporting of objects when the objects file on disk is modified
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAutoReimportManager
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< FPathAndMountPoint > | Get a list of absolute directories that we are monitoring | ||
| void | IgnoreDeletedFile
(
const FString& Filename |
||
| void | IgnoreFileModification
(
const FString& Filename |
||
| void | IgnoreMovedFile
(
const FString& SrcFilename, |
||
| void | IgnoreNewFile
(
const FString& Filename |
Report an external change to the manager, such that a subsequent equal change reported by the os be ignored | |
| void | Initialize () |
Initialize during engine startup |