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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/AutoReimport > API/Editor/UnrealEd/AutoReimport/FAssetSourceFilenameCache
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AutoReimport/AssetSourceFilenameCache.h |
| Include | #include "AutoReimport/AssetSourceFilenameCache.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/AutoReimport/AssetSourceFilenameCache.cpp |
TArray < FAssetData > GetAssetsPertainingToFile
(
const IAssetRegistry & Registry,
const FString & AbsoluteFilename
) const
Remarks
Retrieve a list of assets that were imported from the specified filename