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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
| Include | #include "AssetSelection.h" |
namespace AssetUtil
{
TArray< UObject &42; > AssetUtil&58;&58;GetObjects
&40;
const TArray< FString > & AssetNames,
bool &42; bAllWereLoaded
&41;
}
Remarks
Given an array of asset names, loads the assets into an array of objects
Parameters
| Name | Description |
|---|---|
| AssetNames | (In) Array of Asset names to get UObjects for |
| bAllWereLoaded | (Out) Optional param which indicates if all assets were loaded |