Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
Include | #include "AssetSelection.h" |
namespace AssetUtil
{
TArray< UObject &42; > AssetUtil&58;&58;GetObjects
&40;
const TArray< FString > & AssetNames,
bool &42; bAllWereLoaded
&41;
}
Remarks
Given an array of asset names, loads the assets into an array of objects
Parameters
Name | Description |
---|---|
AssetNames | (In) Array of Asset names to get UObjects for |
bAllWereLoaded | (Out) Optional param which indicates if all assets were loaded |