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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AssetSelection.h |
| Include | #include "AssetSelection.h" |
namespace AssetUtil
{
UObject * AssetUtil::GetObject
(
const FString & AssetName
)
}
Remarks
Given an asset name, finds the object for the asset