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References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
| Include | #include "AnimationEditorUtils.h" |
namespace AnimationEditorUtils
{
int32 AnimationEditorUtils::GetPoseWatchNodeLinkID
(
UPoseWatch * PoseWatch,
OUT UAnimBlueprintGeneratedClass *& AnimBPGenClass
)
}