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References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
| Include | #include "AnimationEditorUtils.h" |
namespace AnimationEditorUtils
{
template<typename TFactory, typename T>
void AnimationEditorUtils::ExecuteNewAnimAsset
(
TArray < TSoftObjectPtr < UObject > > SkeletonsOrSkeletalMeshes,
const FString InSuffix,
FAnimAssetCreated AssetCreated,
bool bInContentBrowser,
bool bAllowReplaceExisting
)
}