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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/AnimationEditorUtils.h |
| Include | #include "AnimationEditorUtils.h" |
namespace AnimationEditorUtils
{
template<class T>
T * AnimationEditorUtils::CreateAnimationAsset
(
UObject * SkeletonOrSkeletalMesh,
const FString & AssetPath,
const FString & InPrefix
)
}
Remarks
Template version of simple creating animation asset