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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorParentPlayerListObj
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h |
| Include | #include "Animation/EditorParentPlayerListObj.h" |
Syntax
class UEditorParentPlayerListObj : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FAnimParentNodeAssetOverride > | Overrides | List of possible overrides to display. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorParentPlayerListObj
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FAnimParentNodeAssetOverride & | AddOverridableNode
(
UAnimGraphNode_Base* Node |
Adds an overridable node to the possible override list. | |
| void | ApplyOverrideToBlueprint
(
FAnimParentNodeAssetOverride& Override |
Pushes an override into the blueprint we're editing. | |
| const UAnimBlueprint * | GetBlueprint () |
Get the current blueprint. | |
| UAnimGraphNode_Base * | GetVisualNodeFromGuid
(
FGuid InGuid |
Gets a pointer to a U-node from the stored GUID for that node. | |
| void | InitialiseFromBlueprint
(
UAnimBlueprint* Blueprint |