Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorAnimBaseObj
- UEditorCompositeSection
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorCompositeSection.h |
| Include | #include "Animation/EditorCompositeSection.h" |
Syntax
UCLASS (HideCategories=UObject, MinimalAPI, BlueprintType)
class UEditorCompositeSection : public UEditorAnimBaseObj
Remarks
Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work
Variables
| Type | Name | Description | |
|---|---|---|---|
| FCompositeSection | CompositeSection | Default blend in time. | |
| int32 | SectionIndex |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorCompositeSection
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitSection
(
int32 SectionIndex |
Overridden from UEditorAnimBaseObj
| Type | Name | Description | |
|---|---|---|---|
| bool |