Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEditorAnimBaseObj
- UEditorAnimCompositeSegment
- UEditorAnimSegment
- UEditorCompositeSection
- UEditorNotifyObject
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimBaseObj.h |
| Include | #include "Animation/EditorAnimBaseObj.h" |
Syntax
class UEditorAnimBaseObj : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| UAnimSequenceBase * | AnimObject | ||
| FOnAnimObjectChange | OnChange |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEditorAnimBaseObj
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | InitFromAnim
(
UAnimSequenceBase* AnimObjectIn, |
||
| bool | PropertyChangeRequiresRebuild
(
FPropertyChangedEvent& PropertyChangedEvent |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |