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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
- USkinnedMeshComponent::RefreshBoneTransforms()
- USkeletalMeshComponent::RefreshBoneTransforms()
- UDebugSkelMeshComponent::RefreshBoneTransforms()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void RefreshBoneTransforms
&40;
FActorComponentTickFunction &42; TickFunction
&41;
Remarks
Update functions Refresh Bone Transforms Each class will need to implement this function Ideally this function should be atomic (not relying on Tick or any other update.)
Parameters
| Name | Description |
|---|---|
| TickFunction | Supplied as non null if we are running in a tick, allows us to create graph tasks for parallelism |