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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
Deprecated * This function is redundant, since it is always called after ApplyParameterMasks and therefore will be removed.
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
void RebuildClothingSectionsFixedVerts
&40;
bool bInvalidateDerivedDataCache
&41;
Remarks
Rebuilds the fixed parameter on the mesh to mesh data, to be used if the editor has changed a vert to be fixed or unfixed otherwise the simulation will not work bInvalidateDerivedDataCache can only be false during previewing as otherwise the changes won't be correctly saved