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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
- UPrimitiveComponent::GetUsedMaterials()
- UMeshComponent::GetUsedMaterials()
- USkinnedMeshComponent::GetUsedMaterials()
- UDebugSkelMeshComponent::GetUsedMaterials()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
virtual void GetUsedMaterials
&40;
TArray< UMaterialInterface &42; > & OutMaterials,
bool bGetDebugMaterials
&41; const
Remarks
Retrieves the materials used in this component
Parameters
| Name | Description |
|---|---|
| OutMaterials | The list of used materials. |