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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp |
IClothingSimulation &42; GetMutableClothingSimulation&40;&41;
Remarks
To normal game/runtime code we don't want to expose a non-const pointer to the simulation, so we can only get one from this editor-only component. Intended for debug options/visualisations/editor-only code to poke the sim