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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Animation > API/Editor/UnrealEd/Animation/UDebugSkelMeshComponent
- USkinnedMeshComponent::GetLODBias()
- UDebugSkelMeshComponent::GetLODBias()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h |
| Include | #include "Animation/DebugSkelMeshComponent.h" |
virtual int32 GetLODBias&40;&41; const
Remarks
Get the LOD Bias of this component The LOD bias of this component. Derived classes can override this to ignore or override LOD bias settings.